THE AWARDS - VANDALISM NEWS #51
Hosted by Jonatan Forsberg "Macx", Tobias Svensson "ZZAP69" and David Simmons "Jazzcat".


After the demise of "the Charts" there was going to always be something missing in this magazine. Can there be another system that can capture who is doing what and how good it is? To be fair, the traditional charts system were a good and memorable routine for most magazines, but became redundant due to lack of user participation. THE AWARDS will take the stakes higher, by providing the thoughts of those participating and debating which single person, group, production etc. should receive the token award on behalf of this magazine.

We wanted to include a hybrid version of this chapter, which also included reader participation based on an online voting system. Unfortunately the webpage isn't read yet, so we will review and include at a later today. For now we are happy to present this segment in its original format, full of raw coverage that seeks to look right into the meat and guts of released C64 wares.

As usual, we start out with a discussion where we present the opted releases since last issue. This is followed by the conclusion, in which we argue to and fro for whom or what to be awarded. After some sort of consensus or majority decision the award is handed out at the end of the chapter.

 

(Macx)
This round of The Awards starts out with the worthy releases from the Little Computer People event which was held in Malmo in July 2009. First out is a comeback demo by Zielok of Miracles, whom together with the Anglo-Polish part of the world renowned group Onslaught - Pirates of the Seven Seas, has put together a demo containing some mentionable parts. Amongst other things something which resembles a transesophageal ultrasound of a beating heart and a parts of a hand (thumb, index- and long finger, the rest actually seem cut off). Wicked shit and I wonder if this Zielok guy whom has been sleeping since 1997 is a colleague of mine in the medical wards. "12 Years Later" came sixth at LCP.

Just like the demo above hints at John Carpenter's Starman does "Artillery 85%" by them Norwegians in Shape. It is a composition of Archmage's graphics tuned by Geir Tjelta and hacked together by GRG. I am a sucker for Archmage's graphics and as he had some problems with datakid infections at LCP I am glad I could be of some help. The tune is neat, "Sid Duzz It" is the future I guess. A neat package of my liking, though I believe ZZAP69 has some comments of quality on this matter. #4 at Little Computer People.

Zed Yago, Ed and Joe under the name of K2 and Wrath Designs released a little hardcore dentro entitled "Allen Mussen Machina". There are not many routines in it, but there is one piece that hits my eyes without causing internal bleeding. It is the grey-black 3D thingy that comes in two different sizes and scrolls x and y. Expound that one further, please. Good to see the Svard-brothers in action. Numero otto in LCP.

 

(ZZAP69)
Miracles are a totally unknown group for me. But I must say this demo is a quite solid comeback. Just like Macx, I prefer the green plasma "ultrasound" part the most. Zielok clearly states that some of the graphics were made on PC and then ported to C64. I appreciate his honesty and even though wiring is nothing to brag about I dig most of the screens. The routines are somewhat the same, focusing on texture stuff and plasmas. I should add that the music really does it for me, but some people might call me biased then.

You're right here Macx. Even though I totally love Archmage's pixel work, it spoils it a little to me when I realise that this demo is more of a graphics collection than a demo, we have seen the graphics before. And we have seen them in other group’s demos. A little too much of pixel recycling here, if you ask me. I really loved that vertical twister, but more routines would have been merrier. And what the heck! No greets for Onslaught!?!?! :) Just like Macx I think the tune is really nice. Geir Tjelta is definitely Norway’s #1 comeback of the year. Perhaps I should give SDI tracker another chance?

"Allen Muss Machina" proves that the Svard brothers are still alive. The combined similar styles of K2 and Wrath Designs could be a fine concept of success. This dentro is very small but provides a perfect screen saver. As a demo, I get tired of it pretty soon. The picture by Joe, when the colours are not altered, is the best detail of the demo if you ask me.

 

(Jazzcat)
I remember Miracles from back in the day and it's nice to see a comeback demo for them, even if most of the graphics have been ported, it's nice to see some 4X4 effects again. What I didn't like was the lack of variation, whilst the demo is "nice" I would like to see other effects, of course this would need some balancing on "theme", but after a while I got bored looking at the 4X4 effect and was waiting for something different to happen. Still, the demo is a surprise welcome and I would encourage Zielok to continue. Musically quite nice, the beat is quite a good one, hopefully Booker will have less trouble with Sid Duzz It editor next time. ;) (The tune was intended for the first part of the demo only, not for the entire demo).

I agree with ZZAP69 on that, what the heck, no greets to Onslaught in the new Shape demo, what's the hell?!!! :)
Anyway, ignoring that slight setback, let me focus... where was I... oh, the demo... okay, what impresses me most about this demo is two things, firstly the code from 6R6, who seems to really do a good job on anything he touches (music, cracks, now demo coding) and secondly, the mental soundtrack by Geir Tjelta (who was recently inducted into the hall of fame, erm, I mean Maniacs of Noise). The soundtrack is pure epic; comeback of the year or what?! After changing my pants I can tell you the small part I disliked; the re-used graphics... new stuff would be better but easier said than done of course, considering Archmage is involved in almost every active group these days. ;) I'm left wondering, what will be improved in the 100% version?

Yago mixed with some Eddie and a tablespoon of Joe gives us a recipe for "Allen Mussen Machina", a brief industrial adventure. The title gives it to me, translated from Swedish-German: allen mussen=alle muessen=everybody has to. So, everyone has to machina! Keep in mind the theme of LCP was "Obey the Machine" also. Anyway, this is a brief demo that is refreshing from the usual bunch, I would have like some more effects, but ultimately for the size it suits well. Not all demos need to be this or that, why should there be any boundaries or "standards" anyway.
Good to see the Svard brothers doing something outside of this production too, so the rumours aren't true, they aren't chained in a Vandalism News dungeon forever slaving away (or so we would let the public believe).

 

(Macx)
"Faux Visage" is a one man-show by RadiantX. After a picture someone deduced as a face (I however, see more of a microphone or a power tool of sorts) and some familiar shade bobs the weirdness gets started. With all the talent he could turn out to be the new Hollowman of Sweden. His style is early Alter-Hollow meets Civitas-Puter, and more specifically in this demo: Turns Super Mario Brothers 3 when the roof comes falling down. Decent by the Panda guy. #5 at LCP.

In the mid-90s I went to a meeting in Lund with the guys in Nofx. It was first recently they started releasing small demos though, and much of this is thanks to the coding skills of Itch and Nutsack. Now however, Itch has joined forces with Triad. Will this mean that the demos of Nofx will improve, worsen or be a thing of the past? Such things do not keep me awake, but the opening of this demo was quite stylish. 80 column:ish-emulated handwriting charset is quite a feat as well. Loader by Nutsack. Music by Intensity and Richard. "Nofx-mini-megademo" came 9 at Li'l Computer Ppl.

The latest one by the forces of Oxyron is entitled "3DEH". It is a composition that suits my brains awfully well this late summer evening. An intro which is quite fantastic in design soothes the audience into a tale of glenz, z-vectors and a fab audial score setting a good pace for the toil of progress. With a few graphical pieces from Oys that makes the world spin, I am especially fond of that mid-full screen painting saying Oxyron, I must conclude that I am fond of this production. #3 at LCP.

 

(ZZAP69)
In "Faux Visage" I see vertical rasters and.. how many sprites are there? Coderpr0n tries to negotiate with design elements. In all the demo is pretty fast, reminding of the scene art from the mid 90's, still flirting with Hollowman+Puterman. The face in the opening screen and the shading vertical bars makes the largest impact on me. Looking in the mirror of RadiantX' earlier compositions, the music doesn't really do it for me although it fits like a hand in glove with the rest of the demo.

In the mega demo by Nofx we see some routines quite familiar to us, the interference part is the smoothest attempt I've seen since "Deus ex Machina". The loader is for a change not made by Krill, but of their own coder Nutsack. Triad has always been eager to recruit new promising coders. I hope with all my heart this won't spoil it for Nofx. Again, sprites never seem to stop being a spice of the ordinary C64 programmer. However, the design lacks some speed and smoothness, printing out every screen very slowly char by char. I would have expected something less simple here. The music is not very original either, but recycles the earlier work by Richard Bayliss. Will Nutsack hold the future of Nofx in the nuts?

What's already been said about "3DEH" by Macx mirrors my opinion pretty well. Although we have seen those routines by Axis before, this short Oxyron demo really does it for me. The 3XL sized glenz vector and the plenty of wonderful bitmap screens leaves nobody questioning wether Oxyron will strike back soon again. I believe the last Swedish member in Oxyron was from the woods of Wermland too, Still, haven't we seen enough updates of same routines by Oxyron already?

 

(Jazzcat)
"Faux Visage" was refreshing, unusual and got me thinking, especially when I'm looking at those first two pictures. Is that a paintbrush, the power drill and then later the drill bit into the eye... whoah, this is mysterious mind fucking stuff here. I really enjoyed it, the keffren bars, the whole emotional, I'm sucked into it, demo... it reminded me somehow of Panoramic meets Hollowman (partly what ZZAP69) mentions. I enjoy the heaviness of the music and it fits perfectly to the demo AND my personal taste. I can see how this kind of demo wouldn't please everyone, but then, that's not the point anyway.

Oxyron come along and the first thing I hear is Rob Hubbard, no wait, the game Lightforce, it can't be... nope, it's a Rob Hubbard rendition by Fanta and a good one at that, taking on something like a RH tune isn't an easy feat. The demo was finished live at the party, so the guys were under a bit of time pressure to get there parts all working together. The result is a solid demo, a bit short but I really don't mind, it feels good. The 153 plot starfield is just super and the glenz vectors just pull me off. Like Macx, I was impressed with the mid-screen Oxyron picture and in general, the work from Oys here impresses me more than previous productions. Even his Wermland picture, which placed second, really gives me much more than his former stuff did... (especially those colour combinations in the sky!) Looking forward to Oxyron's next 4D adventure!

 

(Macx)
Gaah! What is happening? A Sierpinski carpet-zoomer in such a high pace that the colours fades and turns into a page where two pictures are shown, sharing the screen like sister and brother with just a few pixels in-between. Some moments later and I focus on the sound of the spinning painting of that alien face in sci-fi heaven, just after those chessboards has departed. I better rewind and restart. HCL and Dane of Booze Design, together with JackAsser and Archmage of Instinct, arguably the most handsome men in the scene, released the winning demonstration at LCP. They chose to call it "Andropolis". Sharp sounds and icons of an Orwellian CRT with an eye in it, and is it vectors soft like cheese spread? Do I need to mention the graphics? It is all well within my fetish.

Ninjas and energy and stuff.. I guess this one will be a treat for Jazzcat. Tivoli music during a coloscopy in the forest, and then over to South America. The narrative may not be the easiest to follow, but Resource and The Dreams sure do it with c64 love in "Still Ready". A fragmented demo may be a good way to describe the tale of the scene. Macro focus shots like samples of an old tune in a new, on a dance floor at five in the morning, hoping that the youth of today on dope will grasp at least some of it. Blinking hearts and datasettes. The collective symbols we all have been nurtured into. The second winner at Little Computer People. Damned be the ignorant. Obey the scene. Beautiful.

"Crest Slide Story 90%" introduces NUFLI. It comes amongst other sounds with a Chronos music cover of sorts. The original music of that one is by Tim Follin, who did the tunes for one of my favourite games as a kid, Solstice. I should get my hands on a Pocket Retro Game Emulator in order to play Solstice again. Non-flickering 320x200 and lots of colours is pleasing, but I want that loading part evolved. Not much raster time left for demo effects, but nude shots like on an old Amiga. Imagine that on the data gettogethers. Those other-platform-lamers in awe. Introducing, inventing, re-using and rocking the boat. Is Crest back?

 

(ZZAP69)
To change the direction of these awards a little bit, I come to think of all the small releases popping up on CSDb lately. A new term among the comment-posting-idlers of the database is "Jay-ess-ell-ism". This term refers to the Dutch graphician JSL, who according to some people release too much pictures that could be given more effort. I can agree to a certain degree of this criticism. Of the 30+ pictures released in 2009 I enjoy 3 or 4 of them, while about 10 are OK-ish and the rest look like early Art Studio attempts. Is it OK to release everything you have an urge to release? I think it is, but perhaps it would be better to hunt down some bored coder to assemble a simple graphics collection, instead of spamming the CSDb with mediocre pictures. It is also quite a shame, for some of the pictures hold a certain amount of potential. If he only could polish those black lines with anti-aliasing and if he only could put more effort in detail, such as clouds, stones, etc.!!! JSL has also made a small basic demo, called "Gods". For me it is hard to decide wether it is a childish ASCII porno or the artwork of a psychotic man in his 30's. At least, it doesn't either inspire or make me feel any better.

Another scener said to suffer of JSL-ism, is the Swedish musician Fredrik aka Tonhuvudet. Just like with the work of JSL, the quality-level doesn't quite reflect the quantity-level. However, Fredrik has made a bigger impression on me than JSL. Of the 40 tunes he released since April, I see a lot of potential. His skills are slowly riping like the plums in my garden. In the beginning, Fredrik released more and better covers than own composed tunes. We have seen covers of quite a large variety. From Erasure, Kraftwerk, Front 242 to Swedish legends such as Jan Johansson, Bo Hansson and Philemon Arthur. I've been whistling/humming on "Swedish traditional song" all summer. Being rather an arranger than a composer, Fredrik's composing attempts has become more frequent and also holds a higher standard. Make sure to hear "Titta i glaskulan" or "Another SID-tune, ENJOY!", for instance.

 

(Jazzcat)
Wooot a lovely demo by Booze Design + Instinct. The intro sequence sets the mood, who cares about borders? Only the Mexicans? and flying carpet Chaos-game madness routine is knocking my head off. Anyway the transitions in this demo are excellent and I can see why it was given the number one position at LCP. Whilst the production was extremely smooth, I found the impressive 3D walkthrough a bit too long (despite what it was showing off it took away the flow of the demo for me a bit) and the music could've had some extra level of tempo it lifted after the initial intro sequence. These are really only minor complaints as the demo was extremely polished (and damn it should be, this is what I expect from you guys!).

Still Ready was another fun trip for me, as soon as I saw that lovely datasette I though of those hardcore tape fanatics like enthusi and SLC... unlike a tape, this demo was aligned perfectly... ENTER THE DRAGON - yup, like Macx suggested, I can't help to get sucked in... dragged by my feet into Asian oldschool Wing Chun Wooden Dummy fighting style... wow, this was really fun... those scenes for example that show the animations, like watching an old Run Run Shaw movie from the seventies. Generally speaking this demo was very fresh, supported by great composition by Mr.Linus. In some ways this was a better experience for me than Andropolis, it seemed more fresh (yeh, not as much coder pr0n, but I aren’t no coder) and with a far more energetic musical theme (especially that kicking end tune). Thanks RSC+The Dreams - one of the best to date from you guys, just consult me on further martial art choreography, really! Let's blow away that sequence for LN3, as it still holds the crown. :P

Is Crest back? Well, they've been back for some time, but not until they got this damn thing out did we (the patient public) realise it. NU(I)FLI has been brewing for sometime, the expansion of MU(I)FLI is finally out and what a brilliant release it was too. Interlace is dead? Are we jumping up and down yet? How far can we push this machine? Do we accept limits? I think Crest has the answers here, at least graphically for now. I just want to see some graphics running with this format and showing off the old breadbox in true style. Don't forget the classic formats though, they will always remain the standard, and this is just the car that you only drive on Sunday's, not the true workhorse that you use during the week that runs off an oily rag. :)

Regarding JSL's work, I do like his lately "Lovebirds". Particularly the flowers surrounding the edge. What I find most interesting about his work is not the "quality", but the motive. It is hard to understand where some of inspirations come from... for sure it is fresh sometimes and I feel there is improvement in the quality here and there... More to come from JSL I wonder? Silly question...

 

(Macx)
The problem with an open forum like CSDb is that it lacks the filters that in many ways made the scene what it was. Without internal scene structures a newbie can easily believe that rise and shine comes through spamming. It takes a while to become part of and understand the context of the scene, and such up bringing is harder to achieve today where another alternative always is available. However, having said this, there are also quite a few advantages with the openness, like for instance how it attracts new people to the platform, and how it informs the people of the old world of what's happening now. Tonhuvudet is a musician up and coming as I see it. He has potential and he is learning.

There has been quite a few of individual artists who has made CSDb their stage for performing, and many of these are people producing quality graphics or music. I come to think of artists like Jan Harries, Oys and Mirage, but I know there are others. How any of those would be compared to a product that comes with coding, graphics, music, aesthetics and design? Can the pile of tunes released by, say Jan Harries, during a full year make him worthy of the Award, or is the few comeback tunes by Geir Tjelta more honourable? Sometimes I really do miss the votesheets and the Charts.

What about the game "Knight 'n' Grail" or the recent crack of "Exile" by Neophytes? Are any of those worthy the Award of this edition of Vandalism News?

 

(ZZAP69)
"Knight and Grail" is indeed a stunning ambition. A game worthy to compare with the titles from the 80's, such as Ghosts and goblins and Rick Dangerous. A little more effort could have been put in some of the graphics, at least the sprites. But when playing this game for a short while, I realise that it is huge. Everyone I have talked to is so excited of a commercial game released for the C64 in 2009. We have in earlier issues of Vandalism News discussed the fact that games can be more entertaining than demos. If we are lucky, this might be the holy grail of inspiration for every game coder around.

The newly found Aussie cracking group Neophytes recently gave us a quality crack, by an early 90's game. "Exile" is a great game too! It gives the impression of a pimped version of H.E.R.O, a game I used to play from turbo tapes around 1989. sealed with an intro, that features one of the nicest logos I've seen in a very long time: simplistic, Scandinavian IKEA-art.

I thought that the demo "Still Ready" really touched me. It has some screens really annoying my senses, but the concept is indeed appealing: As I see It, deriving from the lowest common denominator of the common scener. At some moments I think I'm able to see that heart beat on my S-key. The music is simply great. I totally dig the Forbidden Forest cover. However, this demo does not hold as many yeah-wow moments as "Andropolis", which also was a masterpiece both when it comes to code and design.

An autumn demo released in August? "Song of Fall" by Chorus grasps my attention in a way "Still Ready" did. This short 2-part demo starts off with a very smooth vertical twister, to make it look more appealing to me, I would have preferred a higher resolution. Oh well, perhaps I'm asking for the impossible. The second part offers a scrolling 2-screen picture, using the borders. What really sticks on me here is the melancholic concept of the picture in interaction with the lovely music by GRG.

 

(Jazzcat)
"Iron clad and with death in my grip I ventured into the dark to find the goblet of gold." I have to go into PR-uber-biased mode here, as a beta tester for the game and someone that holds the gaming scene closer to the heart. This is a thinking man's version of "Ghosts'n Goblins". The introduction of Archmage halfway through production didn't tarnish the design elements at all, only lifted them. Cute graphics, extremely polished packaging (the premium disk version is like stepping in a time machine when the C64 was bumping heads with other 8 and 16 bit platforms) and the game play is super, especially with additional puzzle surprises and alternate endings depending on how you finish the game. I missed a more heavier intro sequence that could've added to the overall feeling, I also feel that some better multiplex routine for superior sprite handling would make the game benefit from more intense action scenes. This game seems to be at the forefront of some kind of renaissance in C64 game development, which leads me to "Scramble 2010" by Mirage. This is an early preview but shows heaps of potential. Crisp graphic design as you would expect from the Dutch wonderboy, now we're just waiting on the rest (enemy sprite/enemy AI, attack formations and replacing the wobbling main sprite). I just need to get my hands on a copy of "Wanted: The Wild Bunch" by Jon Wells! Expect a full summary in the next issue of Vandalism on all the latest game developments (skipped this issue due to size constraints).

I'm please ZZAP69 mentioned about "Exile" and the cool version by the new Australian group Neophytes. I've mentioned this a little bit in The List, but certainly a worthy release, after all, it graces The Awards, which only the worthy can achieve. I think this one was originally "first released" by Elite way back in 1991. There have been several attempts at providing a 100% bug free version since then but none have been successful, at least until Ksubi come along with a +7 101% version, painstakingly fixed and ribbed for our pleasure. Ksubi advises us that over 6 months worth of fixing and play testing went into this first release, combined with a juicy crack-intro (which in itself is pleasant on the eyes). Finally a nice version of this cool game, which has now taken away any excuses of playing it to the end! What say you, resident doctor?

 

(Macx)
The other day I received a package from Binary Zone in the United Kingdom. I had ordered a premium disk edition of a quality game produced in 2009. If you had asked me 15 years ago I would have said that such things are no more. As I am writing there is another game in mail for me, a game I pre-ordered some time ago, and which finally is finished (and which will come in a glossy package). Jazzcat mentions the game by Mirage. Cosine released "GR9 Strike Force" the day before yesterday. WVL and JackAsser are working on a conversion of a game we remember from our past, "Pinball Dreams 64". There has been a few spots of light in the dark the past years, "Zoo Mania" and "Advanced Space Battle" comes to mind (the latter one without my own experience so far though), but right now the trend of the growth curve is steep. Perhaps it had to take all those years of commercial death in order to see the excellence of c64 games to reappear, and if distribution and package with a calibre is served as a service for ripe old men as ourselves, it is a good thing worth having been waiting for.

Is this the renaissance Jazzcat is mentioning? Does this mean that bitter c64 gamers can happily start consuming again? I would not bet all my money on it, but if there is anything that can spur motivation in such a direction "Knight 'n' Grail" can. It is here right now, and it is exciting.

There has been a few quite impressive demos released lately, but what has revolutionised the world of Commodore 64 these past months has been the game "Knight 'n' Grail". It comes with superb game play, decent graphics and music and package sweet as sugar. As a response to Jazzcat's question I must conclude that my vote for the Award of this issue should go to Mikael Tillander, Archmage, TDM and Kenz. I argue this not out of outstanding individual achievement by these guys, but as an achievement as a whole. What the release and sale of "Knight 'n' Grail" means in 2009 makes it, in my humble opinion, worthy of the Award. I believe all the symptoms point in that direction, but it is a valuation, not an exact science. What do you wise men say? Do you concur or disagree? Aye or Ney?


(ZZAP69)
Well, Macx. After witnessing the harvest of Commodore related happenings from this summer, they seem to form pieces of one large puzzle. The puzzle of an image, telling us why we are still here. First I saw it in the eyes of a hard working man. A man I have met every summer the last eleven years, organizing parties and supporting the scene with a smile on his face. Drops of sweat in his forehead, shining like tiny diamonds destined to pay the rent for the next decade of a Commodore community. Frantic. My hero. Did anyone earlier ever organize parties for the C64 eleven years in a row? On such parties we are used to see, hear or experience something touching our hearts. My experience of LCP 2009 was the demo "Still Ready" by Rescource+The Dreams. Like I said earlier, reminding me of Forbidden Forest and those other games I used to play when I was a kid, making me feel nostalgic through bones and marrow. And the request, all of us know so well by now, makes me feel ready for another ten years. The question still remains: why did we get here in the first place? We didn't start a demo community at once, no we were inspired by something. A slogan from a rather silly Swedish C64-commercial keeps ringing in my ears: "Commodore 64, the home computer for you who like games". The first game I ever tried on the C64 was "Star Paws". Despite it's simple visuals it really stuck on me. Just like with Knight 'n' Grail, I think some graphics could be better, but stuck means stuck. I totally love the game and also the concept of releasing a full price game in 2009, twenty years after we started to believe that C64 would die. Games are cornerstones in the castle of C64 entertainment. One of the reasons we are still here, just like the blinking cursor in the BASIC-prompt or the yearly get togethers by Frantic and his equals. There is no need to discuss our friends in Instinct and Booze Design. They know we love them. My vote for the Award of Vandalism News Issue 51 goes to Knight 'n' Grail by Psytronik Software, for nurturing our hope and taking us back to the time were it all began. We would probably never have bought this computer unit if it wasn't for the games.

 

(Jazzcat)
It's so hard to compare things sometimes, no all the time. Demo versus game versus music collection versus my opinion. I agree with both Macx and ZZAP69 here and like Tobias said, the guys in Booze, Resource, Instinct etc... they know we love them. It has been said time and time again. But what about Knight 'n' Grail and the work from Mix256? Does he feel the love? His work is just as worthy and what he has managed to achieve is somewhat difficult. Think of it - a full blown commercial C64 game distributed in plastic case. When I was chatting with him as a tester for the game, he was telling me he was looking into cardboard stands to advertise the game in some shops! This simply blew me away - the whole experience took me right back to where we started - gaming. And how about the game itself? It has my approval indeed!

The arguments that both Macx and ZZAP69 present to me is difficult to fight, I agree with them, so why should I debate more? for the sake of debate and your entertainment? This is not just about you, this is about the guys we're giving the award to, the persons who receive our free round of beer. And in saying that...

The winner of the Award in issue 51 of Vandalism News is...


 - Knight 'n' Grail -

 

"Knight 'n' Grail is hugely enjoyable to play" - 94%" (Retro Gamer Sizzler)

"A rather splendid and intelligently designed 2D platform game" (9/10 Micro Mart)

"Heck, I'd say you have a moral imperative to grab a copy" (1UP.com)


Signed,

Jonatan Forsberg "Macx"
David Simmons "Jazzcat"
Tobias Svensson "ZZAP69"