Interview with Andreas 'JackAsser' Larsson for Vandalism News #50:
http://onslaught.c64.org/ ; http://noname.c64.org/csdb/release/?id=75271
Conducted by Jonatan 'Macx' Forsberg and David 'Jazzcat' Simmons in
Autumn 2008.
JackAsser is one of the recent stars in C=64 heaven, and he is a
driving force in the ongoing spectacle of the Swedish scene phenomena.
Having a brother named Pernod puts pressure on someone's neck, but this
does not seem to have been a burden for this guy. With the impressive
list of releases over the past few years it seems almost as if it's
been done with ease.
Hello Mr Larsson welcome
to Vandalism News, please introduce your self
(real-life) to the audience.
Hello VN! First of all, I feel honoured to be interviewed by you great
guys. In "real life" I'm quite an ordinary guy. I'm 30 years old, live
in Lund/Sweden and I'm about to move to Malmoe/Sweden. I've a great
girlfriend and a super cute little puppy dog. At work I work as a
software design manager at a company called MultiQ situated in Malmoe.
When did you first get a
C=64 and how did you transform from just a
regular guy with a computer anyone could buy to a guy in the
underground scene? Also please tell us of your notions of the scene
prior to your own career in it.
I was 5 years old when my dad bought the C=64 as a Christmas gift to
the family. It was the Christmas of 1982. I don't have many memories
from this period other than two C=64 disks with my first BASIC
programs. From what my parents have told me I immediately started
learning the alphabet so that I could start writing on the C=64.
Shortly after I started to code in BASIC which kind of set the
foundation for the rest of my programming career. Although I can't
really remember that period it's quite obvious my brother Pernod helped
me a lot. Later, when I was 10 years old the family bought an A1000 and
I quickly switched to Amiga Basic, followed by Hisoft Basic and later
Amos Basic. I had a brief period of Lattice C coding as well when I was
12ish. It wasn't until I was 13 and we got our first PC I started to
code in Pascal, something I quickly abandoned in favour of C. This was
also the time when my big interest in 3D Computer Graphics evolved. I
was deeply inspired by my bro's first raytracers in Hisoft Basic and
around when Doom was released I and he worked on our own 3D-engine
which had about the same feature set as Duke3D. This was when I was in
the 9th grade and it was the time in my life when I really learned how
to code properly and starting to understand the linear algebra.
At the same time when all of this occurred my bro continued to do C64
stuff and release all those nice demos back then. They inspired me a
lot but I really wasn't interested in the C64 anymore. Quick PC's with
lots of math power was much more interesting to me. In fact, my move to
the C64 scene started with me getting to work at Blokks AB in Lund in
2000. My bro worked there and also RaveGuru/Instinct. Back then my bro
wasn't really interested in C=64 coding but RaveGuru was and he
insisted me to attend Floppy 2003. This was great fun I thought and I
asked my bro for some initial advice regarding C=64 coding, like stable
rasters etc. Quickly by using the powers of Google I found CC65 cross
compiler and the VIC-article so I started coding a demo for Floppy 2004
called Number Seven. It turned out so-so of course but I got a real big
interest in C=64 coding. In the quest for more information I started
hanging out on #C-64 on ircnet where I met big coders like Krill,
Graham, WVL, Clarence, Oswald etc. They all were very kind to me and
explained a lot of tricks to me. Krill and Graham even let me co-op
with them for the demo we released at x2004. As of today I still strive
for more knowledge and understanding of the C=64 to be able to better
and better demo parts. Regarding my notions of the scene prior to my
own career in it I honestly don't have much to say. Before I met
RaveGuru I wasn't interested in the C64-scene at all. I liked watching
PC-demos though and always wanted to make one of my own someday.
Wow! Quite an impressive
programmers' CV you've got going there. Is
that what the scene means to you, mainly coding and breaking new
barriers? Does this mean you agree with Oswald much (codepr0n, concept
and design)?
Hehe, dunno what Oswald thinks about it though. But to me the scene is
about having fun with like-minded friends, but not only that. The scene
must also generate releases which I find interesting and inspire me,
otherwise it’s quite pointless in my opinion. I don't want a
forum/IRC-scene only.
Who did you look up to?
Did anyone in the scene motivate you and why?
I've always looked up to my brother of course. Without him I wouldn't
be the coder I am today. People like Krill, WVL, HCL, Graham, Clarence,
Oswald, Hollowman, Puterman, Iopop (i.e. the elite) also motivates me a
lot, ESPECIALLY when they release demos (Hint! Hint!). But then, good
graphics and good music releases also inspires me a lot.
Tell us about your
brother, Pernod...
The oldest brother in the family, 7 years older than me. Nice guy, fun
to party with and obviously great to discuss matters back and forth on
coding.
Did he ever show you his
'force' with his 'snake-fighting' style?
Never, but he brags about it from time to time.
What is different from
the scene 'then' from the scene 'now'?
Since I was never part of the ‘then’-scene I can't answer this
properly. But I get the distinct feeling that there are less scene-wars
nowadays, people in general seem to get along much better (grown ups?)
and also the releases now, however few, have quite high standards.
Indeed we live in a more
mature age! Tell us, how did St.Lars emerge?
Initially it was a meeting, before I joined the scene. It was the
Triad-folks visiting RaveGuru at his place at S:T Lars in Lund. Then
many years later when RaveGuru and I wanted to host a party we decide
to keep the name.
What role does meetings
and parties play and what's the difference
between the various get-togethers?
Meeting naturally plays the role of fusing people and groups together,
and in my opinion they don't add to the general scene that much. I see
them more as a good boozing opportunity. Parties on the other hand are
more or less symbiotic with scene releases. The parties live on the
releases and the releases live on the parties. In other words, for the
scene to keep being prosperous we not only need good groups with
coders, musicians and graphicians but also people who are willing to
host parties. I don't think CSDb would suffice as the only place to
release your highly, time invested releases.
About what differs the various get-togethers I can only speak out of my
own experiences from Floppy, LCP, X, Maximum Overdose and St LCP. To me
the Swedish parties (Floppy, LCP and St LCP) are quite similar. It the
same old people having the same old GREAT time as always. :D Maximum
Overdose feels somewhat like a Swedish party, but filled with boozing
Germans instead. X is completely different with a great mix of various
people from all over Europe. It's not as cosy and familiar as the other
parties but the organisers do a superb job of keeping you happy and
drunk.
Any comments on X2008?
Best party ever!! I had a hell of a time! I found it very nice to
finally meet Oswald and Clarence. I've been chatting with them for
years and not until now I finally met them. Also, the releases blew my
mind completely.
Do you think it's likely
that the Swedish success could be exported to
other countries, in the sense that smaller and regular more local demo
parties could spur action elsewhere?
Indeed. Just look at the Oxyron parties in Flensburg and the Maximum
Overdose parties in Lübeck for instance.
What's your view on the
other groups in Sweden? Like for example Flash
Inc., Triad, etc? (Did southern Sweden have a more *raw* style compared
to the north?)
Oh, tough question. Don't know what to answer really. I have too little
experience with it I'm afraid.
The Super Larsson Bros -
the story behind that? (How did it came to be,
who did what, did you achieve what you set out to achieve?)
Hehe. After my Thailand trip this summer I called my bro three weeks
before the party and asked if he had something up his sleeve. I told
him I could fix a nice chess board zoomer. He told me he had this part
that should look like a game. I asked him if we should put our bags
together and we did. Quickly after I contacted Archmage for graphics
but he was busy so I asked Mirage instead and as always Mirage delivers
in no time. We then asked RadiantX for some music because we like his
style and thought it would fit the demo perfectly. My brother was the
one coming up with the demo name, something Mirage of course exploited
perfectly. It was never intended as a serious demo release, but we at
least wanted to release something, and since we didn't want to release
pure crap we coded like hell for 1.5 weeks to get the parts somewhat
interesting. And yes, we achieved what we set out to achieve, i.e. to
join our bags and release a party pooper. :D
ANY demo effect you would
have liked to have done better? Details
please!
I take it you mean ANY as in ANY demo effect I’ve released? Well, there
are two aspects of this or three really. 1) Some effects didn't turn
out as good as they could due to time pressure, 2) some effects at the
moment (to me) are impossible to improve due to too little memory /
raster time and 3) Some effects didn't turn out as nice due to my own
limitations when it comes to coding, design and general motivation.
What should we be
expecting? Demos and pinballs?
Initially a demo, then we'll see. Maybe pinballs, maybe dungeon
crawlers, maybe something else. :D
What productions have
changed your way of appraising what's doable on
this machine?
Hmm, mainly Graham's vector stuff and Krill's x-rotators with drive
coding. The other stuff I knew was doable although very nice (like
Demode, Cycle, Soild Legacy and the other top demos.).
What makes the C64 so
special?
The C64 is appealing to me mainly due to the simple and homogenous
hardware. It's quite easy for one person to grasp everything in it and
hence be able to do quite nice things. The tools like cross assemblers,
debuggers and emulators are also excellent and it doesn't require an
army of people to be able to do something.
What makes the C64 scene
so special, in comparison to say the Amiga
scene?
I don't know anything about the Amiga scene (or any other scene for
that matter) so I can't make a fair comparison really. Sorry.
Will we see it end?
I guess everything will come to an end eventually, if it's in our
lifetime or not I cannot say.
What is your all-time top
ten list of demos?
Oh shit, tough question... It really depends on my mood. I'd like to
avoid the question by simply saying that the demos I watch frequently
are 10M LY/FLT, Tsunami/BD, Red Storm/Triad, Soiled Legacy/Resource,
+H2K/+H, Mutations/Vision, That's the wave it is & Mentallic
& Parapsykolog/PD and of course many others, but those are what
comes to mind right now; 10am on a Tuesday morning.
Thank you for taking the
time, any final words for the audience?
If you don't enjoy doing C64 stuff, then don't. It's all about having
fun (to me at least).
That's it. JackAsser ran away in order to get things organised in his
chaotic new apartment in the city centre of Malmoe. Meanwhile the sun
rose to another chilly Scandinavian morning in late November, and the
SID eventually decided to play another round.